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	<title>
	Comments on: Community Questions &#038; Answers! (2/2) &#124; The Command Zone #77	</title>
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	<link>https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77</link>
	<description>RocketJump is an digital movie studio that specializes in original web video content, TV shows, movies, and games.</description>
	<lastBuildDate>Mon, 14 Sep 2015 08:29:20 +0000</lastBuildDate>
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		<title>
		By: Jeremy Parsons		</title>
		<link>https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131049</link>

		<dc:creator><![CDATA[Jeremy Parsons]]></dc:creator>
		<pubDate>Sat, 05 Sep 2015 22:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocketjump.com/?post_type=podcast&#038;p=10441#comment-131049</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131048&quot;&gt;jfwong&lt;/a&gt;.

On MTGO I ended up with a Gisella aggro deck. Lots of little humans to hit with. Hero of Bladehold and all. Then Late Game get an Angel of Glory&#039;s Rise to refresh your field. Possibly with Changling Hero or Fiend Hunter to pin the Angel beneath. And Gisella is praetor levels of power with the way her abilities work.
That said, would be neat to see some more variance. I don&#039;t think they&#039;ve done anything hugely Boros with equipment short of one offs like Sunforger.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131048">jfwong</a>.</p>
<p>On MTGO I ended up with a Gisella aggro deck. Lots of little humans to hit with. Hero of Bladehold and all. Then Late Game get an Angel of Glory&#8217;s Rise to refresh your field. Possibly with Changling Hero or Fiend Hunter to pin the Angel beneath. And Gisella is praetor levels of power with the way her abilities work.<br />
That said, would be neat to see some more variance. I don&#8217;t think they&#8217;ve done anything hugely Boros with equipment short of one offs like Sunforger.</p>
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		<item>
		<title>
		By: jfwong		</title>
		<link>https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131047</link>

		<dc:creator><![CDATA[jfwong]]></dc:creator>
		<pubDate>Sat, 05 Sep 2015 18:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocketjump.com/?post_type=podcast&#038;p=10441#comment-131047</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131044&quot;&gt;Trevor Archer&lt;/a&gt;.

Playing from other players&#039; hands is really fascinating. There are a few cards in EDH that forces everyone to play with their hands up, which is an effect I don&#039;t think enough people utilize because it&#039;s a little bizarre and out of left field.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131044">Trevor Archer</a>.</p>
<p>Playing from other players&#8217; hands is really fascinating. There are a few cards in EDH that forces everyone to play with their hands up, which is an effect I don&#8217;t think enough people utilize because it&#8217;s a little bizarre and out of left field.</p>
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			</item>
		<item>
		<title>
		By: jfwong		</title>
		<link>https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131048</link>

		<dc:creator><![CDATA[jfwong]]></dc:creator>
		<pubDate>Sat, 05 Sep 2015 18:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocketjump.com/?post_type=podcast&#038;p=10441#comment-131048</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131042&quot;&gt;Jeremy Parsons&lt;/a&gt;.

I think we&#039;re going to see some really powerful and fun Izzet commanders with the next Commander set since it&#039;s enemy colors. I&#039;m also rooting for a good Boros commander as well.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131042">Jeremy Parsons</a>.</p>
<p>I think we&#8217;re going to see some really powerful and fun Izzet commanders with the next Commander set since it&#8217;s enemy colors. I&#8217;m also rooting for a good Boros commander as well.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Trevor Archer		</title>
		<link>https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131044</link>

		<dc:creator><![CDATA[Trevor Archer]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 18:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocketjump.com/?post_type=podcast&#038;p=10441#comment-131044</guid>

					<description><![CDATA[Sen Triplets is my favorite commander, hands down. I think the most important card for any Sen Triplets player is Celestial Dawn. It nonbos any utility lands you have, but is essential if you really want to take full advantage of Sen Triplets&#039; ability.


Bonus points for playing Telepathy so you can see which player&#039;s hand you want to play from ahead of time.]]></description>
			<content:encoded><![CDATA[<p>Sen Triplets is my favorite commander, hands down. I think the most important card for any Sen Triplets player is Celestial Dawn. It nonbos any utility lands you have, but is essential if you really want to take full advantage of Sen Triplets&#8217; ability.</p>
<p>Bonus points for playing Telepathy so you can see which player&#8217;s hand you want to play from ahead of time.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jeremy Parsons		</title>
		<link>https://rocketjump.com/listen/community-questions-answers-22-the-command-zone-77#comment-131042</link>

		<dc:creator><![CDATA[Jeremy Parsons]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 11:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocketjump.com/?post_type=podcast&#038;p=10441#comment-131042</guid>

					<description><![CDATA[As commanders go, I don&#039;t doubt that Melek and Sen Triplets are hard to use. At least Sen Triplets hits all the best utility colors. That she can&#039;t abuse the colors she is not in Commander is a shame. I do have a copy that I run as one of the Plan Bs in my Reaper King deck. And that deck, being multicolor and mana rich, will probably strip an opponent&#039;s hand clear if she survives a turn around the table. I think this has happened once.
Melek runs into issues of his design; he costs 6 mana in a pair of colors that don&#039;t ramp well on their own. And once you add appropriate mana rocks, you&#039;re further diluting the things he can do for your deck. On top of this, you&#039;re talking about red and blue, where burn isn&#039;t necessarily a great EDH strategy, and blue gets you card draw, thus working in a fashion which further messes with Melek by putting more cards into your hand rather than atop of your deck.
I did create a Melek themed Intet the Dreamer deck. A Temur burn dec that is distinctly focused on multicasting its instants and sorceries. This gives access to green ramp spells that give value if multicast. I ended up running some more creatures than I may have intended, but when it&#039;s possible to go I hit you with Intet, pay his cost, turn up See the Unwritten and hit a pair of either obscenely huge things or just large and scary ability creatures, like Tidespout Tyrant, the value propositino seems to work out.]]></description>
			<content:encoded><![CDATA[<p>As commanders go, I don&#8217;t doubt that Melek and Sen Triplets are hard to use. At least Sen Triplets hits all the best utility colors. That she can&#8217;t abuse the colors she is not in Commander is a shame. I do have a copy that I run as one of the Plan Bs in my Reaper King deck. And that deck, being multicolor and mana rich, will probably strip an opponent&#8217;s hand clear if she survives a turn around the table. I think this has happened once.<br />
Melek runs into issues of his design; he costs 6 mana in a pair of colors that don&#8217;t ramp well on their own. And once you add appropriate mana rocks, you&#8217;re further diluting the things he can do for your deck. On top of this, you&#8217;re talking about red and blue, where burn isn&#8217;t necessarily a great EDH strategy, and blue gets you card draw, thus working in a fashion which further messes with Melek by putting more cards into your hand rather than atop of your deck.<br />
I did create a Melek themed Intet the Dreamer deck. A Temur burn dec that is distinctly focused on multicasting its instants and sorceries. This gives access to green ramp spells that give value if multicast. I ended up running some more creatures than I may have intended, but when it&#8217;s possible to go I hit you with Intet, pay his cost, turn up See the Unwritten and hit a pair of either obscenely huge things or just large and scary ability creatures, like Tidespout Tyrant, the value propositino seems to work out.</p>
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